Textured Mesh Generation Using Multi-View and Multi-Source Supervision and Generative Adversarial Networks

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초록

This study focuses on reconstructing accurate meshes with high-resolution textures from single images. The reconstruction process involves two networks: a mesh-reconstruction network and a texture-reconstruction network. The mesh-reconstruction network estimates a deformation map, which is used to deform a template mesh to the shape of the target object in the input image, and a low-resolution texture. We propose reconstructing a mesh with a high-resolution texture by enhancing the low-resolution texture through use of the super-resolution method. The architecture of the texture-reconstruction network is like that of a generative adversarial network comprising a generator and a discriminator. During the training of the texture-reconstruction network, the discriminator must focus on learning high-quality texture predictions and to ignore the difference between the generated mesh and the actual mesh. To achieve this objective, we used meshes reconstructed using the mesh-reconstruction network and textures generated through inverse rendering to generate pseudo-ground-truth images. We conducted experiments using the 3D-Future dataset, and the results prove that our proposed approach can be used to generate improved three-dimensional (3D) textured meshes compared to existing methods, both quantitatively and qualitatively. Additionally, through our proposed approach, the texture of the output image is significantly improved.

키워드

single image textured mesh reconstructionconvolutional neural networksgenerative adversarial networksuper-resolution
제목
Textured Mesh Generation Using Multi-View and Multi-Source Supervision and Generative Adversarial Networks
저자
Wen, MingyunPark, JisunCho, Kyungeun
DOI
10.3390/rs13214254
발행일
2021-11
유형
Article
저널명
Remote Sensing
13
21