3D 모델링을 활용한 역사교육의 방법과 의의

Method and Significance of History Education Using 3D Modeling

초록

The focus of this research is on software-driven curriculum that uses 3D modeling technology to recreate and restore history. Software-centered edtech should be greatly expanded as a way to realize convergence education. It is necessary to shift to software-centered ed tech as an education that embraces digital, not as a mechanism to expand the boundaries of education. This paper first examines the educational method of digitally recreating and restoring history using 3D modeling, which is understood as software-centered edtech, and draws out the educational implications that can be found in it. This study introduced a curriculum using Blender as a teaching method for historical 3D modeling. Based on the researcher's teaching experience, the educational implications of historical 3D modeling were examined from three aspects: tech ed, convergence education, and education for humanities VR/AR technicians. The recommendation of this study is to systematize historical 3D modeling as an established teaching methodology and use it in the classroom. By doing so, it is hoped that in the near future, when virtual reality educational environments are in place, history majors who know how to use digital tools will be able to enter the digital society without obstacles.

키워드

digital history; 3D modeling; Blender; software-centric ed tech; convergence education; 디지털 역사; 3D 모델링; 블렌더; 소프트웨어 중심 에듀테크; 융합 교육
제목
3D 모델링을 활용한 역사교육의 방법과 의의
제목 (타언어)
Method and Significance of History Education Using 3D Modeling
저자
최원재; 김택경
DOI
10.31968/hae.2024.05.38.469
발행일
2024-05
저널명
역사와교육
호
38
페이지
469 ~ 492