Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

초록

Breaking the fourth wall is a very popular concept right now, and depictions of breaking the barrier between virtuality and reality are often used in game advertising. In VR games, game manufacturers describe the experience after breaking the fourth wall as an experiencer who will be completely immersed in the virtual world, as if they are actually living in the virtual world. At the same time, research in the field of traditional drama also shows that breaking the fourth wall can also bring a sense of alienation to the player, allowing the experiencer to clearly realize that he and the character are in a completely different world, and to conduct aesthetic criticism of related works of art.So why there are two completely different feelings after breaking the fourth wall will be the content of this article. This article will focus on the theoretical analysis of the relationship between two different cognitions and two completely different cognitions after breaking the fourth wall. Finally, it will be analyzed from three directions: game perspective, game art style, and different world views of the game. Finally, it was concluded that when players break the fourth wall in the game, these three factors will cause the experiencer to have two completely different cognitions.

키워드

Breaking the fourth WallGamealienation effectImmersion
제목
Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games
제목 (타언어)
Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games
저자
제예정진헌
DOI
10.7236/IJASC.2023.12.4.328
발행일
2023-12
저널명
The International Journal of Advanced Smart Convergence
12
4
페이지
328 ~ 333