MDVR: Material Dependent Volume Rendering Method

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초록

We propose a material dependent volume illumination method that provides better reflective features of each material within the volume data. Our method can be applied to not only single light source but also environment lighting using prefiltered environment maps with diffuse and specular BRDFs (bidirectional reflectance distribution functions). In this case, multiple specular maps for each material are used in order to achieve material dependent reflections. As a result, our method provided fast prefiltering and real-time rendering speed while delivering material dependent illumination resulting in better reflection of observation and visualization.

키워드

Direct Volume RenderingGpu-Based Single-Pass Ray-CastingBRDFMaterial Dependent IlluminationEnvironment LightingPRECOMPUTED RADIANCE TRANSFERILLUMINATIONREFLECTION
제목
MDVR: Material Dependent Volume Rendering Method
저자
Lee, ByeonghunJeong, Young-SikShin, Byeong-Seok
DOI
10.1166/asl.2016.7794
발행일
2016-09
유형
Proceedings Paper
저널명
Advanced Science Letters
22
9
페이지
2281 ~ 2287