가상훈련 기반 교육 훈련 시나리오 개발과 평가도구 개발: 편의점 난동 대응 시나리오

Development of Virtual Training-Based Education and Training Scenarios and Evaluation Tool: Convenience Store Disturbance Response Scenario

초록

The purpose of this study is to develop educational training scenarios using virtual reality technology and to develop evaluation tools based on the scenarios to increase the police's field response ability. Convenience store crimes are crimes that occur in places close to daily life, and these crimes increased every year from 2017 to 2021. As a result of checking actual cases, crimes that generally occur at convenience stores are not properly dealt with in the first dispatch or lead to retaliatory crimes in the future. In this study, two types of convenience store crimes were set based on virtual reality. Through this, it will be possible to train what response methods should be used and what legal procedures should be followed in each situation to cope with the two types that frequently occur in relation to drunk people during convenience store crimes. Unlike other scenarios, this can be meaningful in terms of education in that convenience store crimes that started with a light disturbance can lead to retaliatory crimes.

키워드

Virtual Reality; On-Site Police Response; Police Education and Training; Convenience Store Crime; Evaluation Tool; 가상현실; 현장경찰 대응; 경찰 교육 훈련; 편의점 난동; 평가도구
제목
가상훈련 기반 교육 훈련 시나리오 개발과 평가도구 개발: 편의점 난동 대응 시나리오
제목 (타언어)
Development of Virtual Training-Based Education and Training Scenarios and Evaluation Tool: Convenience Store Disturbance Response Scenario
저자
안해지; 전용재; 이창배
발행일
2023-06
저널명
스마트치안연구
권
4
호
1
페이지
9 ~ 17