생성형 AI를 위한 2D 액션 슈팅 게임 동작의 동사기반 구조화

Verb-Based Structuring of 2D Action Shooting Game Motions for Generative AI

초록

This study proposes a Three-Layer Control Schema that structures 2D action shooting game character motions into verbs, attributes, and core mechanics in order to address control ambiguity in generative AI. To this end, Metal Slug and Strikers 1945 are analyzed to systematize unstructured motion descriptions into logical units reflecting system roles (Active and Reactive). Rather than providing experimental validation, this study limits its scope to proposing a logical basis for structured prompt construction. The proposed schema contributes to improving contextual accuracy and control efficiency in generative AI-based game asset creation.

키워드

생성형 AI캐릭터 인터랙션동작 분류프롬프트 엔지니어링스크롤 방식 2D 액션 슈팅 게임게임 에셋 자동화Generative AICharacter InteractionAction ClassificationPrompt EngineeringSide-Scrolling 2D Action Shooting GamesGame Asset Automation
제목
생성형 AI를 위한 2D 액션 슈팅 게임 동작의 동사기반 구조화
제목 (타언어)
Verb-Based Structuring of 2D Action Shooting Game Motions for Generative AI
저자
이재웅정준호이영숙
DOI
10.7583/JKGS.2026.26.2.55
발행일
2026-04
유형
Y
저널명
한국게임학회 논문지
26
2
페이지
55 ~ 66