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초록
This study proposes a Three-Layer Control Schema that structures 2D action shooting game character motions into verbs, attributes, and core mechanics in order to address control ambiguity in generative AI. To this end, Metal Slug and Strikers 1945 are analyzed to systematize unstructured motion descriptions into logical units reflecting system roles (Active and Reactive). Rather than providing experimental validation, this study limits its scope to proposing a logical basis for structured prompt construction. The proposed schema contributes to improving contextual accuracy and control efficiency in generative AI-based game asset creation.
키워드
생성형 AI; 캐릭터 인터랙션; 동작 분류; 프롬프트 엔지니어링; 스크롤 방식 2D 액션 슈팅 게임; 게임 에셋 자동화; Generative AI; Character Interaction; Action Classification; Prompt Engineering; Side-Scrolling 2D Action Shooting Games; Game Asset Automation
- 제목
- 생성형 AI를 위한 2D 액션 슈팅 게임 동작의 동사기반 구조화
- 제목 (타언어)
- Verb-Based Structuring of 2D Action Shooting Game Motions for Generative AI
- 저자
- 이재웅; 정준호; 이영숙
- 발행일
- 2026-04
- 유형
- Y
- 저널명
- 한국게임학회 논문지
- 권
- 26
- 호
- 2
- 페이지
- 55 ~ 66