Transferring Skin Weights to 3D Scanned Clothes

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2
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2

초록

We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.

키워드

Bone animationCharacter animationSkeletal subspace deformationMoving framesSkin weightsDEFORMATIONANIMATIONSPACE
제목
Transferring Skin Weights to 3D Scanned Clothes
저자
Yoon, Seung-HyunKim, TaejoonKim, Ho-WonLee, Jieun
DOI
10.4218/etrij.16.2716.0019
발행일
2016-12
유형
Article
저널명
ETRI Journal
38
6
페이지
1095 ~ 1103