Transferring Skin Weights to 3D Scanned Clothes

Citations

WEB OF SCIENCE

2
Citations

SCOPUS

2

초록

We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.

키워드

Bone animation; Character animation; Skeletal subspace deformation; Moving frames; Skin weights; DEFORMATION; ANIMATION; SPACE
제목
Transferring Skin Weights to 3D Scanned Clothes
저자
Yoon, Seung-Hyun; Kim, Taejoon; Kim, Ho-Won; Lee, Jieun
DOI
10.4218/etrij.16.2716.0019
발행일
2016-12
유형
Article
저널명
ETRI Journal
권
38
호
6
페이지
1095 ~ 1103