미국 온라인 게임과 민화의 협업을 통해 본 문화혼종성 사례 연구

A Study on Collaboration and Cultural Hybridity: The Integration of Minhwa in American Online Games

초록

This study is a study on the case of collaboration between American online games and Minhwa. It approaches from the perspective of cultural proximity, a concept created by Straubhaar. Minecraft's 'Korea Theme Game Pack Collaboration' is an example of developing Minhwa artist's work as a game item that can be displayed in a virtual space, and allowing the artist's work to be displayed in a game space. In addition, the 'League of Legends: Minwha Exhibition' is a successful example as an event in which artists created new works with the theme of game characters, players, themes, and stories. Therefore, American online games and Korean folk paintings were mixed to derive a cultural mixture of various events and item development.

키워드

협업; 온라인 게임; 민화; 문화혼종성; Collaboration; Online Games; Minhwa; Cultural hybridity
제목
미국 온라인 게임과 민화의 협업을 통해 본 문화혼종성 사례 연구
제목 (타언어)
A Study on Collaboration and Cultural Hybridity: The Integration of Minhwa in American Online Games
저자
이영숙; 최은진
DOI
10.7583/JKGS.2024.24.5.3
발행일
2024-10
저널명
한국게임학회 논문지
권
24
호
5
페이지
3 ~ 12