레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구

A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education

초록

This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples.

키워드

Engineering DesignEngineering EducationLEGO MindstormOlympic Sports
제목
레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구
제목 (타언어)
A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education
저자
신연순손대근이경호홍성호이강우정진우
DOI
10.18108/jeer.2016.19.2.60
발행일
2016-03
저널명
공학교육연구
19
2
페이지
60 ~ 69