A Study on the Correlation Between Metafiction Games and Game Addiction Prevention

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초록

In game studies, narrative and mechanics have long been treated as distinct entry points of analysis. Research on game addiction has largely focused on Flow Theory and Positive Feedback Loops, emphasizing how mechanics sustain immersion and reinforce addictive behaviors. In contrast, relatively little attention has been paid to how narratives shape addiction, either intensifying or mitigating it. Metafiction games, as a self-reflective genre, often disrupt immersion through strategies such as breaking the fourth wall, prompting players to reflect on their actions, and interrupting the flow of play. Drawing on Brecht's theory of the alienation effect, this paper examines how metafiction games can reduce addictive tendencies through narrative, and explores ways of embedding anti-addiction strategies into game design. As a theoretical inquiry, the study offers a framework for future empirical validation and provides a reference point for developing narrative-based approaches to addiction prevention in games. © 2025 IEEE.

키워드

alienation effectbreaking the fourth wallgame addiction preventionmetafiction games
제목
A Study on the Correlation Between Metafiction Games and Game Addiction Prevention
저자
Yi, QiChung, Jeanhun
DOI
10.1109/ICCE-Asia67487.2025.11263609
발행일
2025
유형
Conference paper
저널명
2025 IEEE/IEIE International Conference on Consumer Electronics-Asia (ICCE-Asia)