메타버스 기반 한국문화 교육 사례 연구-‘다문화 커뮤니케이션 시각으로 개발된 가상 시뮬레이션 한국어 교육 시스템’을 중심으로-

Case Study on Metaverse-based Korean Cultural Education-Focusing on the Virtual Simulation Korean Language Education System Developed from a Multicultural Communication Perspective-

초록

Purpose: The purpose of the study is to verify the educational effectiveness of the Metaverse-based Korean cultural education system and to suggest educational measures to improve multicultural communication skills. Method: An educational model was presented from a multicultural communi- cation perspective using ‘Kitchen’ as an example among the metaverse-based systems developed by B University in China, and the VR ‘3I’ characteristics and technology acceptance model were developed by applying the system to 23 beginner Korean language learners. A survey was conducted using a Likert scale in eight dimensions of TAM. Results: As a result of analyzing the experimental data with SPSS, the students were satisfied with this system and said that it would be useful for learning Korean and improving their multicultural communication skills. In addition, improvement measures were presented for problems discovered by students during their experience. Conclusion: The Metaverse-based Korean cultural education system can be of great help in improving Korean language learning and multicultural communication skills.

키워드

메타버스; 다문화 커뮤니케이션; 한국어교육; 가상현실; TAM모형; Metaverse; Multicultural communication; Korean language education; Virtual Reality(VR); TAM(Technology Acceptance Model)
제목
메타버스 기반 한국문화 교육 사례 연구-‘다문화 커뮤니케이션 시각으로 개발된 가상 시뮬레이션 한국어 교육 시스템’을 중심으로-
제목 (타언어)
Case Study on Metaverse-based Korean Cultural Education-Focusing on the Virtual Simulation Korean Language Education System Developed from a Multicultural Communication Perspective-
저자
천시우시우; 최은경
DOI
10.15734/koed..138.202403.199
발행일
2024-03
저널명
새국어교육
호
138
페이지
199 ~ 235