Detailed Information

Cited 12 time in webofscience Cited 15 time in scopus
Metadata Downloads

A study on eye-tracking-based Interface for VR/AR education platform

Full metadata record
DC Field Value Language
dc.contributor.authorJoo, Hae-Jong-
dc.contributor.authorJeong, Hwa-Young-
dc.date.accessioned2023-04-27T23:40:28Z-
dc.date.available2023-04-27T23:40:28Z-
dc.date.issued2020-06-
dc.identifier.issn1380-7501-
dc.identifier.issn1573-7721-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/6575-
dc.description.abstractIn recent years, a platform providing a Visual Programming development environment capable of 3D editing and interaction editing in an In-VR environment to quickly prototype VR/AR contents for education of VR and AR for general users and children. In the past, VR contents were mostly viewed by users. However, thanks to the rapid development of recent computing technologies, VR contents interacting with users have emerged as a device capable of tracking user behavior in a small size It was able to appear. In addition, because VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface (UI). In this paper, we propose UI based on eye tracking. Eye-tracking-based UI not only reduces the amount of time the user directly manipulates the controller, but also dramatically lowers the time spent on simple operations, while reducing the need for a dedicated controller by allowing multiple types of controllers to be used in combination.-
dc.format.extent12-
dc.language영어-
dc.language.isoENG-
dc.publisherSPRINGER-
dc.titleA study on eye-tracking-based Interface for VR/AR education platform-
dc.typeArticle-
dc.publisher.location네델란드-
dc.identifier.doi10.1007/s11042-019-08327-0-
dc.identifier.scopusid2-s2.0-85077082981-
dc.identifier.wosid000544744600051-
dc.identifier.bibliographicCitationMULTIMEDIA TOOLS AND APPLICATIONS, v.79, no.23-24, pp 16719 - 16730-
dc.citation.titleMULTIMEDIA TOOLS AND APPLICATIONS-
dc.citation.volume79-
dc.citation.number23-24-
dc.citation.startPage16719-
dc.citation.endPage16730-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.subject.keywordPlusSYSTEM-
dc.subject.keywordPlusVR-
dc.subject.keywordPlusPROTOTYPE-
dc.subject.keywordPlusAR-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorAugmented reality-
dc.subject.keywordAuthorVR-
dc.subject.keywordAuthorAR education-
dc.subject.keywordAuthorVR-
dc.subject.keywordAuthorAR user Interface-
dc.subject.keywordAuthorEye tracking-
Files in This Item
There are no files associated with this item.
Appears in
Collections
College of Engineering > Division of Computer and Telecommunication Engineering > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Altmetrics

Total Views & Downloads

BROWSE