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게임 및 메타버스 공간에서 캐릭터의 자연스러운 감정 표현을 구현 하기 위한 인공지능 적용 방법과 학습데이터 생성 및 학습 방법

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dc.contributor.author조경은-
dc.contributor.author김준오-
dc.date.accessioned2025-09-09T10:02:22Z-
dc.date.available2025-09-09T10:02:22Z-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/61396-
dc.title게임 및 메타버스 공간에서 캐릭터의 자연스러운 감정 표현을 구현 하기 위한 인공지능 적용 방법과 학습데이터 생성 및 학습 방법-
dc.title.alternativeMethod to apply artificial intelligence to implement character's natural emotional expression in games and Metaverse and, how to prepare and generate the training data.-
dc.typePatent-
dc.publisher.location대한민국-
dc.contributor.assignee동국대학교산학협력단-
dc.date.application2022-11-25-
dc.date.registration2025-04-28-
dc.type.iprs특허-
dc.identifier.patentRegistrationNumber10-2804414-
dc.identifier.patentApplicationNumber10-2022-0160232-
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Cho, Kyung Eun
College of Advanced Convergence Engineering (Department of Computer Science and Artificial Intelligence)
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