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게임 및 메타버스 공간에서 캐릭터의 자연스러운 감정 표현을 구현 하기 위한 인공지능 적용 방법과 학습데이터 생성 및 학습 방법
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 조경은 | - |
| dc.contributor.author | 김준오 | - |
| dc.date.accessioned | 2025-09-09T10:02:22Z | - |
| dc.date.available | 2025-09-09T10:02:22Z | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/61396 | - |
| dc.title | 게임 및 메타버스 공간에서 캐릭터의 자연스러운 감정 표현을 구현 하기 위한 인공지능 적용 방법과 학습데이터 생성 및 학습 방법 | - |
| dc.title.alternative | Method to apply artificial intelligence to implement character's natural emotional expression in games and Metaverse and, how to prepare and generate the training data. | - |
| dc.type | Patent | - |
| dc.publisher.location | 대한민국 | - |
| dc.contributor.assignee | 동국대학교산학협력단 | - |
| dc.date.application | 2022-11-25 | - |
| dc.date.registration | 2025-04-28 | - |
| dc.type.iprs | 특허 | - |
| dc.identifier.patentRegistrationNumber | 10-2804414 | - |
| dc.identifier.patentApplicationNumber | 10-2022-0160232 | - |
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