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Cited 18 time in webofscience Cited 29 time in scopus
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Enhanced Reinforcement Learning Method Combining One-Hot Encoding-Based Vectors for CNN-Based Alternative High-Level Decisions

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dc.contributor.authorGu, Bonwoo-
dc.contributor.authorSung, Yunsick-
dc.date.accessioned2023-04-27T19:40:29Z-
dc.date.available2023-04-27T19:40:29Z-
dc.date.issued2021-02-
dc.identifier.issn2076-3417-
dc.identifier.issn2076-3417-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/5416-
dc.description.abstractGomoku is a two-player board game that originated in ancient China. There are various cases of developing Gomoku using artificial intelligence, such as a genetic algorithm and a tree search algorithm. Alpha-Gomoku, Gomoku AI built with Alpha-Go's algorithm, defines all possible situations in the Gomoku board using Monte-Carlo tree search (MCTS), and minimizes the probability of learning other correct answers in the duplicated Gomoku board situation. However, in the tree search algorithm, the accuracy drops, because the classification criteria are manually set. In this paper, we propose an improved reinforcement learning-based high-level decision approach using convolutional neural networks (CNN). The proposed algorithm expresses each state as One-Hot Encoding based vectors and determines the state of the Gomoku board by combining the similar state of One-Hot Encoding based vectors. Thus, in a case where a stone that is determined by CNN has already been placed or cannot be placed, we suggest a method for selecting an alternative. We verify the proposed method of Gomoku AI in GuPyEngine, a Python-based 3D simulation platform.-
dc.format.extent15-
dc.language영어-
dc.language.isoENG-
dc.publisherMDPI-
dc.titleEnhanced Reinforcement Learning Method Combining One-Hot Encoding-Based Vectors for CNN-Based Alternative High-Level Decisions-
dc.typeArticle-
dc.publisher.location스위스-
dc.identifier.doi10.3390/app11031291-
dc.identifier.scopusid2-s2.0-85100559302-
dc.identifier.wosid000615012900001-
dc.identifier.bibliographicCitationAPPLIED SCIENCES-BASEL, v.11, no.3, pp 1 - 15-
dc.citation.titleAPPLIED SCIENCES-BASEL-
dc.citation.volume11-
dc.citation.number3-
dc.citation.startPage1-
dc.citation.endPage15-
dc.type.docTypeArticle-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaChemistry-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaMaterials Science-
dc.relation.journalResearchAreaPhysics-
dc.relation.journalWebOfScienceCategoryChemistry, Multidisciplinary-
dc.relation.journalWebOfScienceCategoryEngineering, Multidisciplinary-
dc.relation.journalWebOfScienceCategoryMaterials Science, Multidisciplinary-
dc.relation.journalWebOfScienceCategoryPhysics, Applied-
dc.subject.keywordAuthorgomoku-
dc.subject.keywordAuthorgame artificial intelligence-
dc.subject.keywordAuthorconvolutional neural-networks-
dc.subject.keywordAuthorone-hot encoding-
dc.subject.keywordAuthorreinforcement learning-
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