캐릭터의 인공감정을 생성하기 위한 성격별 가중치 배정방안
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| DC Field |
Value |
Language |
| dc.contributor.author | 조경은 | - |
| dc.date.accessioned | 2024-10-30T06:02:34Z | - |
| dc.date.available | 2024-10-30T06:02:34Z | - |
| dc.date.issued | 2008-10-31 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/41884 | - |
| dc.title | 캐릭터의 인공감정을 생성하기 위한 성격별 가중치 배정방안 | - |
| dc.type | Conference | - |
| dc.citation.conferenceName | 2008년 추계 한국게임학회 학술발표대회 | - |
| dc.citation.conferencePlace | 대한민국 | - |
| dc.citation.conferenceDate | 2008-10-31 ~ 2008-11-01 | - |
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Collections - College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 2. Conference Papers

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