Cited 1 time in
Agent grouping recommendation method in edge computing
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Jakhon, Kayumiy Shokh | - |
| dc.contributor.author | Guo, Haitao | - |
| dc.contributor.author | Cho, Kyungeun | - |
| dc.date.accessioned | 2023-04-27T12:40:56Z | - |
| dc.date.available | 2023-04-27T12:40:56Z | - |
| dc.date.issued | 2022-03 | - |
| dc.identifier.issn | 1868-5137 | - |
| dc.identifier.issn | 1868-5145 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/3506 | - |
| dc.description.abstract | In edge computing, diverse kinds of data are handled in real-time. An increasing number of researches have been carried out to improve the performance of data handling for agent-based data control technology. An important application for edge computing is to control the distributed agents in real-time strategy (RTS) games. One of the key approaches for agent control is the grouping of agents; however, it is difficult to group them in a reasonable cluster. This paper proposes a recommendation method for the best grouping of agents and edge computing devices to reduce the time of handling data and obtaining optimal results for RTS game agent selecting. The proposed method used K-means, influence mapping, and Bayesian probability, and was evaluated by utilizing a game environment in which the performance of handling data is easily evaluated. The comparison result between the recommendation and random modes shows that our method has ability to increase 47% of the percentage the wins. | - |
| dc.format.extent | 11 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | Springer-Verlag GmbH Germany | - |
| dc.title | Agent grouping recommendation method in edge computing | - |
| dc.type | Article | - |
| dc.publisher.location | 독일 | - |
| dc.identifier.doi | 10.1007/s12652-019-01658-8 | - |
| dc.identifier.scopusid | 2-s2.0-85077553703 | - |
| dc.identifier.wosid | 000574149600002 | - |
| dc.identifier.bibliographicCitation | Journal of Ambient Intelligence and Humanized Computing, v.13, no.3, pp 1641 - 1651 | - |
| dc.citation.title | Journal of Ambient Intelligence and Humanized Computing | - |
| dc.citation.volume | 13 | - |
| dc.citation.number | 3 | - |
| dc.citation.startPage | 1641 | - |
| dc.citation.endPage | 1651 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalResearchArea | Telecommunications | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Artificial Intelligence | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
| dc.relation.journalWebOfScienceCategory | Telecommunications | - |
| dc.subject.keywordAuthor | Bayesian probability | - |
| dc.subject.keywordAuthor | K-means algorithm | - |
| dc.subject.keywordAuthor | Influence map | - |
| dc.subject.keywordAuthor | Edge computing | - |
| dc.subject.keywordAuthor | Grouping recommendation | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
30, Pildong-ro 1-gil, Jung-gu, Seoul, 04620, Republic of Korea+82-2-2260-3114
Copyright(c) 2023 DONGGUK UNIVERSITY. ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.
