Efficient Path Finding in 3D Games by using Visibility Tests with the A* Aigorithm
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| DC Field |
Value |
Language |
| dc.contributor.author | 조형제 | - |
| dc.date.accessioned | 2024-10-30T01:40:51Z | - |
| dc.date.available | 2024-10-30T01:40:51Z | - |
| dc.date.issued | 2004-09-01 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/32853 | - |
| dc.title | Efficient Path Finding in 3D Games by using Visibility Tests with the A* Aigorithm | - |
| dc.type | Conference | - |
| dc.citation.conferenceName | ARTIFICIAL INTELLIGENCE AND SOFT COMPUTING | - |
| dc.citation.conferencePlace | 스페인 | - |
| dc.citation.conferencePlace | Marbella | - |
| dc.citation.conferenceDate | 2004-09-01 ~ 2004-09-03 | - |
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