Cited 1 time in
Virtual Agent Learning for NUI/NUX- Based
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Jin, Daxing | - |
| dc.contributor.author | Cho, Seoungjae | - |
| dc.contributor.author | Sung, Yunsick | - |
| dc.contributor.author | Cho, Kyungeun | - |
| dc.contributor.author | Um, Kyhyun | - |
| dc.date.accessioned | 2024-09-26T11:32:15Z | - |
| dc.date.available | 2024-09-26T11:32:15Z | - |
| dc.date.issued | 2014 | - |
| dc.identifier.issn | 1876-1100 | - |
| dc.identifier.issn | 1876-1119 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/24845 | - |
| dc.description.abstract | Natural User Interface (NUI) embodies the concept of direct interaction with computers using the human body instead of using existing (intermediary) input devices. Further, Natural User eXperience (NUX) incorporates the concept of more natural and intuitive feedback in accordance with the user's command. This paper proposes an approach that enables virtual agents to interact with users playing games on the basis of NUI. Users have a more immersive gaming experience as a result of the NUX-based interactive virtual agent and the use of NUIs in games. To enable the virtual agent to learn automatically via interaction, we generate a virtual human using imitation learning. Then we apply Q-learning to enable the virtual agent to learn in a short time. The results of two experimental scenarios confirm that our proposed method is sufficiently able to instruct a virtual agent to support a virtual human. | - |
| dc.format.extent | 8 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | SPRINGER | - |
| dc.title | Virtual Agent Learning for NUI/NUX- Based | - |
| dc.type | Article | - |
| dc.publisher.location | 미국 | - |
| dc.identifier.doi | 10.1007/978-94-017-8798-7_70 | - |
| dc.identifier.scopusid | 2-s2.0-84928011028 | - |
| dc.identifier.wosid | 000342931300070 | - |
| dc.identifier.bibliographicCitation | FRONTIER AND INNOVATION IN FUTURE COMPUTING AND COMMUNICATIONS, v.301, pp 597 - 604 | - |
| dc.citation.title | FRONTIER AND INNOVATION IN FUTURE COMPUTING AND COMMUNICATIONS | - |
| dc.citation.volume | 301 | - |
| dc.citation.startPage | 597 | - |
| dc.citation.endPage | 604 | - |
| dc.type.docType | Proceedings Paper | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalResearchArea | Engineering | - |
| dc.relation.journalResearchArea | Telecommunications | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
| dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
| dc.relation.journalWebOfScienceCategory | Telecommunications | - |
| dc.subject.keywordPlus | ROBOT | - |
| dc.subject.keywordAuthor | Natural user interface | - |
| dc.subject.keywordAuthor | Natural user eXperience | - |
| dc.subject.keywordAuthor | Virtual agent learning | - |
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