Cited 3 time in
A collaborative client participant fusion system for realistic remote conferences
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Song, Wei | - |
| dc.contributor.author | Wen, Mingyun | - |
| dc.contributor.author | Xi, Yulong | - |
| dc.contributor.author | Phuong Minh Chu | - |
| dc.contributor.author | Vu, Hoang | - |
| dc.contributor.author | Kayumiy, Shokh-Jakhon | - |
| dc.contributor.author | Cho, Kyungeun | - |
| dc.date.accessioned | 2024-09-25T03:00:39Z | - |
| dc.date.available | 2024-09-25T03:00:39Z | - |
| dc.date.issued | 2016-07 | - |
| dc.identifier.issn | 0920-8542 | - |
| dc.identifier.issn | 1573-0484 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/23435 | - |
| dc.description.abstract | Remote conferencing systems provide a shared environment where people in different locations can communicate and collaborate in real time. Currently, remote video conferencing systems present separate video images of the individual participants. To achieve a more realistic conference experience, we enhance video conferencing by integrating the remote images into a shared virtual environment. This paper proposes a collaborative client participant fusion system using a real-time foreground segmentation method. In each client system, the foreground pixels are extracted from the participant images using a feedback background modeling method. Because the segmentation results often contain noise and holes caused by adverse environmental lighting conditions and substandard camera resolution, a Markov Random Field model is applied in the morphological operations of dilation and erosion. This foreground segmentation refining process is implemented using graphics processing unit programming, to facilitate real-time image processing. Subsequently, segmented foreground pixels are transmitted to a server, which fuses the remote images of the participants into a shared virtual environment. The fused conference scene is represented by a realistic holographic projection. | - |
| dc.format.extent | 14 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | SPRINGER | - |
| dc.title | A collaborative client participant fusion system for realistic remote conferences | - |
| dc.type | Article | - |
| dc.publisher.location | 네델란드 | - |
| dc.identifier.doi | 10.1007/s11227-015-1580-z | - |
| dc.identifier.scopusid | 2-s2.0-84948679227 | - |
| dc.identifier.wosid | 000379086300018 | - |
| dc.identifier.bibliographicCitation | JOURNAL OF SUPERCOMPUTING, v.72, no.7, pp 2720 - 2733 | - |
| dc.citation.title | JOURNAL OF SUPERCOMPUTING | - |
| dc.citation.volume | 72 | - |
| dc.citation.number | 7 | - |
| dc.citation.startPage | 2720 | - |
| dc.citation.endPage | 2733 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | sci | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalResearchArea | Engineering | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Hardware & Architecture | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
| dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
| dc.subject.keywordPlus | FOREGROUND SEGMENTATION | - |
| dc.subject.keywordAuthor | Remote conferencing systems | - |
| dc.subject.keywordAuthor | Mixed reality | - |
| dc.subject.keywordAuthor | GPU | - |
| dc.subject.keywordAuthor | Foreground segmentation | - |
| dc.subject.keywordAuthor | Human-centric communication | - |
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