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Cited 3 time in webofscience Cited 3 time in scopus
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A collaborative client participant fusion system for realistic remote conferences

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dc.contributor.authorSong, Wei-
dc.contributor.authorWen, Mingyun-
dc.contributor.authorXi, Yulong-
dc.contributor.authorPhuong Minh Chu-
dc.contributor.authorVu, Hoang-
dc.contributor.authorKayumiy, Shokh-Jakhon-
dc.contributor.authorCho, Kyungeun-
dc.date.accessioned2024-09-25T03:00:39Z-
dc.date.available2024-09-25T03:00:39Z-
dc.date.issued2016-07-
dc.identifier.issn0920-8542-
dc.identifier.issn1573-0484-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/23435-
dc.description.abstractRemote conferencing systems provide a shared environment where people in different locations can communicate and collaborate in real time. Currently, remote video conferencing systems present separate video images of the individual participants. To achieve a more realistic conference experience, we enhance video conferencing by integrating the remote images into a shared virtual environment. This paper proposes a collaborative client participant fusion system using a real-time foreground segmentation method. In each client system, the foreground pixels are extracted from the participant images using a feedback background modeling method. Because the segmentation results often contain noise and holes caused by adverse environmental lighting conditions and substandard camera resolution, a Markov Random Field model is applied in the morphological operations of dilation and erosion. This foreground segmentation refining process is implemented using graphics processing unit programming, to facilitate real-time image processing. Subsequently, segmented foreground pixels are transmitted to a server, which fuses the remote images of the participants into a shared virtual environment. The fused conference scene is represented by a realistic holographic projection.-
dc.format.extent14-
dc.language영어-
dc.language.isoENG-
dc.publisherSPRINGER-
dc.titleA collaborative client participant fusion system for realistic remote conferences-
dc.typeArticle-
dc.publisher.location네델란드-
dc.identifier.doi10.1007/s11227-015-1580-z-
dc.identifier.scopusid2-s2.0-84948679227-
dc.identifier.wosid000379086300018-
dc.identifier.bibliographicCitationJOURNAL OF SUPERCOMPUTING, v.72, no.7, pp 2720 - 2733-
dc.citation.titleJOURNAL OF SUPERCOMPUTING-
dc.citation.volume72-
dc.citation.number7-
dc.citation.startPage2720-
dc.citation.endPage2733-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasssci-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Hardware & Architecture-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.subject.keywordPlusFOREGROUND SEGMENTATION-
dc.subject.keywordAuthorRemote conferencing systems-
dc.subject.keywordAuthorMixed reality-
dc.subject.keywordAuthorGPU-
dc.subject.keywordAuthorForeground segmentation-
dc.subject.keywordAuthorHuman-centric communication-
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