Cited 34 time in
Audio and Visual Distractions and Implicit Brand Memory: A Study of Video Game Players
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Choi, Yung Kyun | - |
| dc.contributor.author | Lee, Sung Mi | - |
| dc.contributor.author | Li, Hairong | - |
| dc.date.accessioned | 2024-08-08T06:01:38Z | - |
| dc.date.available | 2024-08-08T06:01:38Z | - |
| dc.date.issued | 2013-04-03 | - |
| dc.identifier.issn | 0091-3367 | - |
| dc.identifier.issn | 1557-7805 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/18787 | - |
| dc.description.abstract | Utilizing a computerized racing game, the experiment investigates the influence of sensory distractions on implicit brand memory. The results suggest that auditory distraction inhibits retrieval of implicit brand memory, but visual distraction causes no significant effect. The effects of the character's sensory distractions appear only for familiar brands, probably because relatively less attention enhances the interference on implicitmemory. Comparatively, novel unfamiliar brands attract more attention, which nulls the character's sensory distraction. Therefore, relatively higher distraction effects on implicit memory occur for familiar brands. | - |
| dc.format.extent | 9 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD | - |
| dc.title | Audio and Visual Distractions and Implicit Brand Memory: A Study of Video Game Players | - |
| dc.type | Article | - |
| dc.publisher.location | 영국 | - |
| dc.identifier.doi | 10.1080/00913367.2013.775798 | - |
| dc.identifier.scopusid | 2-s2.0-84877991930 | - |
| dc.identifier.wosid | 000318981900010 | - |
| dc.identifier.bibliographicCitation | JOURNAL OF ADVERTISING, v.42, no.2-3, pp 219 - 227 | - |
| dc.citation.title | JOURNAL OF ADVERTISING | - |
| dc.citation.volume | 42 | - |
| dc.citation.number | 2-3 | - |
| dc.citation.startPage | 219 | - |
| dc.citation.endPage | 227 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | ssci | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Business & Economics | - |
| dc.relation.journalResearchArea | Communication | - |
| dc.relation.journalWebOfScienceCategory | Business | - |
| dc.relation.journalWebOfScienceCategory | Communication | - |
| dc.subject.keywordPlus | PHYSIOLOGICAL AROUSAL | - |
| dc.subject.keywordPlus | DIVIDED ATTENTION | - |
| dc.subject.keywordPlus | PRODUCT PLACEMENT | - |
| dc.subject.keywordPlus | INVOLVEMENT | - |
| dc.subject.keywordPlus | ATTITUDE | - |
| dc.subject.keywordPlus | RECOGNITION | - |
| dc.subject.keywordPlus | PERSONALITY | - |
| dc.subject.keywordPlus | FAMILIARITY | - |
| dc.subject.keywordPlus | AGGRESSION | - |
| dc.subject.keywordPlus | ACTIVATION | - |
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