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MDVR: Material Dependent Volume Rendering Method

Authors
Lee, ByeonghunJeong, Young-SikShin, Byeong-Seok
Issue Date
Sep-2016
Publisher
AMER SCIENTIFIC PUBLISHERS
Keywords
Direct Volume Rendering; Gpu-Based Single-Pass Ray-Casting; BRDF; Material Dependent Illumination; Environment Lighting
Citation
ADVANCED SCIENCE LETTERS, v.22, no.9, pp 2281 - 2287
Pages
7
Indexed
SCOPUS
Journal Title
ADVANCED SCIENCE LETTERS
Volume
22
Number
9
Start Page
2281
End Page
2287
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/18079
DOI
10.1166/asl.2016.7794
ISSN
1936-6612
1936-7317
Abstract
We propose a material dependent volume illumination method that provides better reflective features of each material within the volume data. Our method can be applied to not only single light source but also environment lighting using prefiltered environment maps with diffuse and specular BRDFs (bidirectional reflectance distribution functions). In this case, multiple specular maps for each material are used in order to achieve material dependent reflections. As a result, our method provided fast prefiltering and real-time rendering speed while delivering material dependent illumination resulting in better reflection of observation and visualization.
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