MDVR: Material Dependent Volume Rendering Method
- Authors
- Lee, Byeonghun; Jeong, Young-Sik; Shin, Byeong-Seok
- Issue Date
- Sep-2016
- Publisher
- AMER SCIENTIFIC PUBLISHERS
- Keywords
- Direct Volume Rendering; Gpu-Based Single-Pass Ray-Casting; BRDF; Material Dependent Illumination; Environment Lighting
- Citation
- ADVANCED SCIENCE LETTERS, v.22, no.9, pp 2281 - 2287
- Pages
- 7
- Indexed
- SCOPUS
- Journal Title
- ADVANCED SCIENCE LETTERS
- Volume
- 22
- Number
- 9
- Start Page
- 2281
- End Page
- 2287
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/18079
- DOI
- 10.1166/asl.2016.7794
- ISSN
- 1936-6612
1936-7317
- Abstract
- We propose a material dependent volume illumination method that provides better reflective features of each material within the volume data. Our method can be applied to not only single light source but also environment lighting using prefiltered environment maps with diffuse and specular BRDFs (bidirectional reflectance distribution functions). In this case, multiple specular maps for each material are used in order to achieve material dependent reflections. As a result, our method provided fast prefiltering and real-time rendering speed while delivering material dependent illumination resulting in better reflection of observation and visualization.
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- Appears in
Collections - College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

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