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Design and implementation of the WIPI-to-windows mobile automatic game content converter system
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lee, Y. | - |
| dc.contributor.author | Son, Y. | - |
| dc.date.accessioned | 2024-08-08T04:01:31Z | - |
| dc.date.available | 2024-08-08T04:01:31Z | - |
| dc.date.issued | 2013 | - |
| dc.identifier.issn | 1975-4094 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/17647 | - |
| dc.description.abstract | Mobile communication companies choose different mobile platforms from each other so that developers have to create contents for each of the platforms according to their different characteristics or undergo a converting process to provide the game contents to consumers. However, existing mobile game contents require large amounts of time and expenses when converting to be used on different platforms. This is one of the reasons why a variety of contents are not provided on such platforms. In this paper, in order to resolve such problems the game contents of the existing mobile platform, WIPI (Wireless Internet Platform for Interoperability), will be analyzed. Then a resource converter, a source translator and a platform mapping engine will be implemented in order to convert the game contents for use on a smart phone platform, Windows Mobile. A mobile game contents converter system has enabled contents to be transferred into smart phone platforms within a short time, so that the time and money it takes to launch services for different mobile communication companies can be reduced. Furthermore, contents developed for use on feature phones can also be converted and used on smart phone platforms to increase reusability of contents and also new contents creation processes can heighten productivity to consequently provide a more diverse range of mobile game contents to users. | - |
| dc.format.extent | 16 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.title | Design and implementation of the WIPI-to-windows mobile automatic game content converter system | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.scopusid | 2-s2.0-84883236224 | - |
| dc.identifier.bibliographicCitation | International Journal of Smart Home, v.7, no.4, pp 273 - 288 | - |
| dc.citation.title | International Journal of Smart Home | - |
| dc.citation.volume | 7 | - |
| dc.citation.number | 4 | - |
| dc.citation.startPage | 273 | - |
| dc.citation.endPage | 288 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordAuthor | Contents analyzer | - |
| dc.subject.keywordAuthor | Mobile game contents converter | - |
| dc.subject.keywordAuthor | Platform mapping engine | - |
| dc.subject.keywordAuthor | Resource converter | - |
| dc.subject.keywordAuthor | Source translator | - |
| dc.subject.keywordAuthor | Windows mobile | - |
| dc.subject.keywordAuthor | WIPI(wireless internet platform for interoperability) | - |
| dc.subject.keywordAuthor | WIPI-to- windows mobile game converter | - |
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