Infrared pointer detection for interactive movies
- Authors
- Gao, L.; Zhai, F.; Li, J.; Song, W.; Zhang, F.; Ye, F.; Cho, K.; Um, K.
- Issue Date
- 2014
- Publisher
- Springer Verlag
- Keywords
- 4D movie; Calibrate; Motion sensing; Target extraction
- Citation
- Lecture Notes in Electrical Engineering, v.309 LNEE, pp 491 - 496
- Pages
- 6
- Indexed
- SCOPUS
- Journal Title
- Lecture Notes in Electrical Engineering
- Volume
- 309 LNEE
- Start Page
- 491
- End Page
- 496
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/17626
- DOI
- 10.1007/978-3-642-55038-6_77
- ISSN
- 1876-1100
1876-1119
- Abstract
- With a variety of motion sensing equipments currently appearing, motion sensing games have become fashionable. The development of real-time, fluency, stability, and the users' sense of immersion is becoming more and more important. In this paper, a new target extraction and 3D point calibration method is presented and applied to a motion sensing shooting game in 4D movie. Compared to a traditional edge and contour detection method, the proposed method is more flexible, accurate, and has a higher real-time performance. © 2014 Springer-Verlag Berlin Heidelberg.
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Collections - College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

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