Wireless Kinect Sensor Network System for Virtual Reality Applications
- Authors
- Li, Mengxuan; Song, Wei; Song, Liang; Huang, Kaisi; Xi, Yulong; Cho, Kyungeun
- Issue Date
- 2017
- Publisher
- SPRINGER-VERLAG SINGAPORE PTE LTD
- Keywords
- Kinect; Wireless sensor network; Virtual Reality; Sensor selection
- Citation
- ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING, v.421, pp 61 - 65
- Pages
- 5
- Indexed
- SCOPUS
- Journal Title
- ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING
- Volume
- 421
- Start Page
- 61
- End Page
- 65
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/17281
- DOI
- 10.1007/978-981-10-3023-9_10
- ISSN
- 1876-1100
1876-1119
- Abstract
- Currently, Microsoft Kinect, a motion sensing input device, has been developed quickly in research for human gesture recognition. The Kinect integrating into games and Virtual Reality (VR) improves the immersion sense and natural user experience. However, the Kinect is able to accurately measure a user within five meters, while the user must face to the sensor. To solve this problem, this paper develops a wireless Kinect sensor network system to detect users at several viewports. This system utilizes multiple Kinect clients to sense user's gesture information, which is transmitted to a VR managing server for the integration of the distributed sensing datasets. Different from the VR application with a single Kinect, our proposed system is able to support the user's walking around no matter whether he is facing the sensors or not. Meanwhile, we developed a virtual boxing VR game with two Kinects, Samsung Gear VR and Unity3D environment, which verified the effective performance of the proposed system.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.