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360VR을 활용한 영화촬영 환경을 위한 제작 효율성 연구open accessA Study on the Production Efficiency of Movie Filming Environment Using 360° VR

Other Titles
A Study on the Production Efficiency of Movie Filming Environment Using 360° VR
Authors
이영숙김정환
Issue Date
Dec-2016
Publisher
한국멀티미디어학회
Keywords
360VR; Filming Environment; Production Efficiency
Citation
멀티미디어학회논문지, v.19, no.12, pp 2036 - 2043
Pages
8
Indexed
KCI
Journal Title
멀티미디어학회논문지
Volume
19
Number
12
Start Page
2036
End Page
2043
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/16469
DOI
10.9717/kmms.2016.19.12.2036
ISSN
1229-7771
Abstract
The 360° Virtual Reality (VR) live-action movies are filmed by attaching multiple cameras to a rig to shoot the images omni-directionally. Especially, for a live-action film that requires a variety of scenes, the director of photography and his staff usually have to operate the rigged cameras directly all around the scene and edit the footage during the post-production stage so that the entire process can incur much time and high cost. However, it will also be possible to acquire high-quality omni-directional images with fewer staff if the camera rig(s) can be controlled remotely to allow more flexible camera walking. Thus, a 360° VR filming system with remote-controlled camera rig has been proposed in this study. The movie producers will be able to produce the movies that provide greater immersion with this system.
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