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레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 신연순 | - |
| dc.contributor.author | 손대근 | - |
| dc.contributor.author | 이경호 | - |
| dc.contributor.author | 홍성호 | - |
| dc.contributor.author | 이강우 | - |
| dc.contributor.author | 정진우 | - |
| dc.date.accessioned | 2024-08-08T02:30:55Z | - |
| dc.date.available | 2024-08-08T02:30:55Z | - |
| dc.date.issued | 2016-03 | - |
| dc.identifier.issn | 1738-6454 | - |
| dc.identifier.issn | 2713-8283 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/16314 | - |
| dc.description.abstract | This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples. | - |
| dc.format.extent | 10 | - |
| dc.language | 한국어 | - |
| dc.language.iso | KOR | - |
| dc.publisher | 한국공학교육학회 | - |
| dc.title | 레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구 | - |
| dc.title.alternative | A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.18108/jeer.2016.19.2.60 | - |
| dc.identifier.bibliographicCitation | 공학교육연구, v.19, no.2, pp 60 - 69 | - |
| dc.citation.title | 공학교육연구 | - |
| dc.citation.volume | 19 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 60 | - |
| dc.citation.endPage | 69 | - |
| dc.identifier.kciid | ART002099113 | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Engineering Design | - |
| dc.subject.keywordAuthor | Engineering Education | - |
| dc.subject.keywordAuthor | LEGO Mindstorm | - |
| dc.subject.keywordAuthor | Olympic Sports | - |
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