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Real-time intuitive terrain modeling by mapping video images onto a texture database

Authors
Song, W.Cho, S.Cho, K.Um, K.Won, C.S.Sim, S.
Issue Date
2014
Publisher
Springer Verlag
Keywords
GPU; Mobile robot; Terrain reconstruction; Texture database
Citation
Lecture Notes in Electrical Engineering, v.276 LNEE, pp 7 - 12
Pages
6
Indexed
SCOPUS
Journal Title
Lecture Notes in Electrical Engineering
Volume
276 LNEE
Start Page
7
End Page
12
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/15450
DOI
10.1007/978-3-642-40861-8_2
ISSN
1876-1100
1876-1119
Abstract
Mobile robot operators must make rapid decisions based on information about the robot's surrounding environment. Thus, it is essential that they receive information regarding the local terrain in real time. This paper describes an intuitive terrain modeling method and a generation algorithm for a texture database (TDB). Firstly, we integrate the large-scale 3D point clouds obtained from sensors into a node-based terrain mesh in CPU. Subsequently, we program a graphics processing unit to generate the TDB by mapping the triangles in the terrain mesh onto the captured video images. © 2014 Springer-Verlag.
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