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Efficient planning of NPC cluster movement in computer game environment

Authors
Yu, KyeonahKim, Juntae
Issue Date
Mar-2015
Publisher
SPRINGER
Keywords
Computer game; NPC; Planning; Visibility graph; Grid
Citation
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, v.18, no.1, pp 343 - 350
Pages
8
Indexed
SCIE
SCOPUS
Journal Title
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS
Volume
18
Number
1
Start Page
343
End Page
350
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/15071
DOI
10.1007/s10586-014-0399-3
ISSN
1386-7857
1573-7543
Abstract
For natural group movement of non player characters (NPCs) in a computer game, an efficient planning algorithm is necessary. This paper presents a grid window-based path planning algorithm for realistic group movement. The global path is planned in a static environment and the path is locally repaired to avoid dynamic obstacles during execution. The planning and execution processes are performed for the group, not for individual NPCs by using a 2D virtual grid window covering all the NPCs. The movement of each NPC is generated inside the grid window without complicated procedures to detect collisions. We implement and test the algorithm on a polygonal world modeling a real game background. The simulation results show that the proposed method provides natural group movement and dynamic obstacle avoidance, and the experimental result with various numbers of NPCs shows consistent performance.
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College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

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College of Advanced Convergence Engineering (Department of Computer Science and Artificial Intelligence)
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