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Ray tracing-based interactive diffuse indirect illumination

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dc.contributor.authorChang, Byungjoon-
dc.contributor.authorPark, Sanghun-
dc.contributor.authorIhm, Insung-
dc.date.accessioned2024-08-08T01:02:21Z-
dc.date.available2024-08-08T01:02:21Z-
dc.date.issued2016-06-
dc.identifier.issn1380-7501-
dc.identifier.issn1573-7721-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/15024-
dc.description.abstractDespite great efforts in recent years to accelerate global illumination computation, the real-time ray tracing of fully dynamic scenes to support photorealistic indirect illumination effects has yet to be achieved in computer graphics. In this paper, we propose an extended ray tracing model that can be readily implemented on a GPU to facilitate the interactive generation of diffuse indirect illumination, the quality of which is comparable to that generated by the traditional, time-consuming photon mapping method and final gathering. Our method employs three types of (multilevel) grids to represent the indirect light in a scene using a form that facilitates the efficient estimation of the reflected radiance caused by diffuse interreflection. This method includes the mathematical tool of spherical harmonics and a rendering scheme that performs the final gathering step with a minimal cost during ray tracing, which guarantees the interactive frame rates. We evaluated our technique using several dynamic scenes with nontrivial complexity, which demonstrated its effectiveness.-
dc.format.extent20-
dc.language영어-
dc.language.isoENG-
dc.publisherSPRINGER-
dc.titleRay tracing-based interactive diffuse indirect illumination-
dc.typeArticle-
dc.publisher.location네델란드-
dc.identifier.doi10.1007/s11042-015-2655-9-
dc.identifier.scopusid2-s2.0-84929692272-
dc.identifier.wosid000378780400031-
dc.identifier.bibliographicCitationMULTIMEDIA TOOLS AND APPLICATIONS, v.75, no.12, pp 7371 - 7390-
dc.citation.titleMULTIMEDIA TOOLS AND APPLICATIONS-
dc.citation.volume75-
dc.citation.number12-
dc.citation.startPage7371-
dc.citation.endPage7390-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.subject.keywordPlusAPPROXIMATE GLOBAL ILLUMINATION-
dc.subject.keywordPlusRADIANCE TRANSFER-
dc.subject.keywordAuthorRay tracing-
dc.subject.keywordAuthorGlobal illumination-
dc.subject.keywordAuthorDynamic scenes-
dc.subject.keywordAuthorDiffuse interreflection-
dc.subject.keywordAuthorFinal gathering-
dc.subject.keywordAuthorGrids-
dc.subject.keywordAuthorSpherical harmonics-
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